AI Insights · Timothy · April 2022
Top 5 Basketball Games on Android in Latin America in Q1 2022
Discover the performance of the top 5 basketball games on Android in Latin America during Q1 2022, including metrics on weekly downloads, revenue, and active users.
Explore the performance of the top 5 basketball games on the Android platform in Latin America during the first quarter of 2022. This analysis, based on data from Sensor Tower, highlights key metrics such as weekly downloads, revenue, and active users for each app.
NBA LIVE Mobile Basketball by ELECTRONIC ARTS saw a varied performance throughout Q1 2022. Weekly revenue peaked at around $3.2K in late February, while weekly downloads fluctuated between 57K and 74K, peaking in late January. Active users were consistently high, maintaining a range between 370K to 423K, with a notable peak in early February.
NBA 2K Mobile Basketball Game by 2K, Inc. experienced a moderate performance. Weekly revenue remained steady, peaking at approximately $1.6K in early January. Downloads showed some fluctuation, ranging from 12.5K to 24.6K, with a peak in early January. Active users saw a gradual decline from 41.9K in late December to around 30.9K in early March, before slightly increasing towards the end of the quarter.
Idle Five Basketball tycoon by Gaminho had a notable start in Q1 2022. Weekly revenue saw a downward trend, starting at $1.5K in late December and dropping to $448 by the end of March. Downloads were highest in late February at 21.4K but dropped significantly to 5.1K by the end of March. Active users also declined from 37.3K in late December to 24.2K by the end of the quarter.
SLAM DUNK from TV Animation by Program Twenty Three showed stable performance with modest metrics. Weekly revenue varied, peaking at $1.6K in late January. Downloads were relatively low, ranging from 397 to 626 per week. Active users remained between 812 and 1K throughout the quarter.
Basketball Stars: Multiplayer by Miniclip.com had a dynamic performance. Weekly revenue increased towards the end of the quarter, peaking at around $1.3K in late March. Downloads fluctuated, with a high of 74.3K in early January, decreasing to around 23.3K by late February, and then rising again to 30.4K by the end of March. Active users saw a decline from 229K in late December to 151K by the end of March, with a slight increase mid-March.
For more in-depth insights and data, visit Sensor Tower.